assets preloading with preload.json
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@@ -289,7 +289,7 @@ static std::shared_ptr<UINode> readImage(UiXmlReader& reader, xml::xmlelement el
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std::string src = element->attr("src", "").getText();
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auto image = std::make_shared<Image>(src);
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_readUINode(reader, element, *image);
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reader.getAssetsLoader().add(ASSET_TEXTURE, "textures/"+src+".png", src, nullptr);
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reader.getAssetsLoader().add(AssetType::texture, "textures/"+src, src, nullptr);
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return image;
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}
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