Fog calculation simplified

This commit is contained in:
MihailRis
2023-11-13 04:58:39 +03:00
parent c2f130c931
commit 744e473e47
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -104,7 +104,7 @@ void Engine::mainloop() {
level->update();
level->chunksController->update(settings.chunks.loadSpeed);
float fovFactor = 1.6f / (float)settings.chunks.loadDistance;
float fovFactor = 16.0f / (float)settings.chunks.loadDistance;
worldRenderer.draw(camera, occlusion, fovFactor, settings.fogCurve);
hud.draw();
if (level->player->debug) {