Fog calculation simplified
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+1
-1
@@ -104,7 +104,7 @@ void Engine::mainloop() {
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level->update();
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level->chunksController->update(settings.chunks.loadSpeed);
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float fovFactor = 1.6f / (float)settings.chunks.loadDistance;
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float fovFactor = 16.0f / (float)settings.chunks.loadDistance;
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worldRenderer.draw(camera, occlusion, fovFactor, settings.fogCurve);
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hud.draw();
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if (level->player->debug) {
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