add input.get_mouse_delta()
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@@ -82,6 +82,12 @@ static int l_get_mouse_pos(lua::State* L) {
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return lua::pushvec2(L, engine->getInput().getCursor().pos);
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}
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static int l_get_mouse_delta(lua::State* L) {
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if (engine->isHeadless())
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return 0;
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return lua::pushvec2(L, engine->getInput().getCursor().delta);
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}
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static int l_get_bindings(lua::State* L) {
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if (engine->isHeadless())
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return 0;
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@@ -171,6 +177,7 @@ const luaL_Reg inputlib[] = {
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{"mousecode", lua::wrap<l_mousecode>},
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_mouse_delta", lua::wrap<l_get_mouse_delta>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"get_binding_text", lua::wrap<l_get_binding_text>},
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{"is_active", lua::wrap<l_is_active>},
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