voxels renderer rebuilt, WorldFiles fix
This commit is contained in:
+76
-82
@@ -4,12 +4,10 @@
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#include "../window/Camera.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Chunk.h"
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union {
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long _key;
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int _coords[2];
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} _tempcoords;
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#include "../typedefs.h"
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#include "../voxmaths.h"
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#include <cassert>
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#include <iostream>
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@@ -22,21 +20,25 @@ union {
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#define SECTION_FLAGS 3
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#define PLAYER_FLAG_FLIGHT 0x1
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#define PLAYER_FLAG_NOCLIP 0x2
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#define CHUNK_DATA_LEN (CHUNK_VOL*sizeof(voxel))
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unsigned long WorldFiles::totalCompressed = 0;
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using glm::ivec2;
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using glm::vec3;
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int bytes2Int(const unsigned char* src, unsigned int offset){
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int64_t WorldFiles::totalCompressed = 0;
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int bytes2Int(const ubyte* src, size_t offset){
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return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
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}
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void int2Bytes(int value, char* dest, unsigned int offset){
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void int2Bytes(int value, ubyte* dest, size_t offset){
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dest[offset] = (char) (value >> 24 & 255);
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dest[offset+1] = (char) (value >> 16 & 255);
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dest[offset+2] = (char) (value >> 8 & 255);
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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void floatToBytes(float fvalue, char* dest, unsigned int offset){
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void floatToBytes(float fvalue, ubyte* dest, size_t offset){
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uint32_t value = *((uint32_t*)&fvalue);
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dest[offset] = (char) (value >> 24 & 255);
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dest[offset+1] = (char) (value >> 16 & 255);
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@@ -44,8 +46,7 @@ void floatToBytes(float fvalue, char* dest, unsigned int offset){
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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float bytes2Float(char* srcs, unsigned int offset){
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unsigned char* src = (unsigned char*) srcs;
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float bytes2Float(ubyte* src, uint offset){
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uint32_t value = ((src[offset] << 24) |
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(src[offset+1] << 16) |
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(src[offset+2] << 8) |
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@@ -54,15 +55,14 @@ float bytes2Float(char* srcs, unsigned int offset){
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}
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WorldFiles::WorldFiles(std::string directory, size_t mainBufferCapacity) : directory(directory){
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mainBufferIn = new char[CHUNK_VOL*2];
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mainBufferOut = new char[mainBufferCapacity];
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mainBufferIn = new ubyte[CHUNK_DATA_LEN];
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mainBufferOut = new ubyte[mainBufferCapacity];
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}
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WorldFiles::~WorldFiles(){
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delete[] mainBufferIn;
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delete[] mainBufferOut;
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std::unordered_map<long, WorldRegion>::iterator it;
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for (it = regions.begin(); it != regions.end(); it++){
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for (auto it = regions.begin(); it != regions.end(); it++){
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WorldRegion region = it->second;
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if (region.chunksData == nullptr)
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continue;
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@@ -74,31 +74,35 @@ WorldFiles::~WorldFiles(){
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regions.clear();
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}
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void WorldFiles::put(const char* chunkData, int x, int y){
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void WorldFiles::put(const ubyte* chunkData, int x, int y){
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assert(chunkData != nullptr);
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int regionX = x >> REGION_SIZE_BIT;
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int regionY = y >> REGION_SIZE_BIT;
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX << REGION_SIZE_BIT);
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int localY = y - (regionY << REGION_SIZE_BIT);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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_tempcoords._coords[0] = regionX;
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_tempcoords._coords[1] = regionY;
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WorldRegion& region = regions[_tempcoords._key];
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ivec2 key(regionX, regionY);
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auto found = regions.find(key);
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if (found == regions.end()) {
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ubyte** chunksData = new ubyte*[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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}
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regions[key] = { chunksData, true };
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}
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WorldRegion& region = regions[key];
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region.unsaved = true;
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if (region.chunksData == nullptr){
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region.chunksData = new char*[REGION_VOL];
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for (unsigned int i = 0; i < REGION_VOL; i++)
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region.chunksData[i] = nullptr;
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}
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char* targetChunk = region.chunksData[localY * REGION_SIZE + localX];
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ubyte* targetChunk = region.chunksData[localY * REGION_SIZE + localX];
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if (targetChunk == nullptr){
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targetChunk = new char[CHUNK_VOL];
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targetChunk = new ubyte[CHUNK_DATA_LEN];
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region.chunksData[localY * REGION_SIZE + localX] = targetChunk;
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totalCompressed += CHUNK_VOL;
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totalCompressed += CHUNK_DATA_LEN;
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}
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for (unsigned int i = 0; i < CHUNK_VOL; i++)
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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targetChunk[i] = chunkData[i];
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}
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@@ -111,44 +115,46 @@ std::string WorldFiles::getPlayerFile() {
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return directory + "/player.bin";
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}
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bool WorldFiles::getChunk(int x, int y, char* out){
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bool WorldFiles::getChunk(int x, int y, ubyte* out){
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assert(out != nullptr);
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int regionX = x >> REGION_SIZE_BIT;
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int regionY = y >> REGION_SIZE_BIT;
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int localX = x - (regionX << REGION_SIZE_BIT);
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int localY = y - (regionY << REGION_SIZE_BIT);
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int chunkIndex = localY * REGION_SIZE + localX;
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assert(chunkIndex >= 0 && chunkIndex < REGION_VOL);
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_tempcoords._coords[0] = regionX;
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_tempcoords._coords[1] = regionY;
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ivec2 key(regionX, regionY);
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WorldRegion& region = regions[_tempcoords._key];
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if (region.chunksData == nullptr)
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return readChunk(x,y,out);
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auto found = regions.find(key);
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if (found == regions.end()) {
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return readChunk(x, y, out);
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}
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char* chunk = region.chunksData[chunkIndex];
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WorldRegion& region = found->second;
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ubyte* chunk = region.chunksData[chunkIndex];
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if (chunk == nullptr)
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return readChunk(x,y,out);
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for (unsigned int i = 0; i < CHUNK_VOL; i++)
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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out[i] = chunk[i];
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return true;
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}
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bool WorldFiles::readChunk(int x, int y, char* out){
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bool WorldFiles::readChunk(int x, int y, ubyte* out){
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assert(out != nullptr);
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int regionX = x >> REGION_SIZE_BIT;
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int regionY = y >> REGION_SIZE_BIT;
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int localX = x - (regionX << REGION_SIZE_BIT);
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int localY = y - (regionY << REGION_SIZE_BIT);
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int chunkIndex = localY * REGION_SIZE + localX;
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std::string filename = getRegionFile(regionX, regionY);
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std::ifstream input(filename, std::ios::binary);
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if (!input.is_open()){
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return false;
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@@ -166,35 +172,31 @@ bool WorldFiles::readChunk(int x, int y, char* out){
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}
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input.seekg(offset);
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input.read((char*)(&offset), 4);
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size_t compressedSize = bytes2Int((const unsigned char*)(&offset), 0);
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input.read(mainBufferIn, compressedSize);
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size_t compressedSize = bytes2Int((const ubyte*)(&offset), 0);
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input.read((char*)mainBufferIn, compressedSize);
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input.close();
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decompressRLE((unsigned char*)mainBufferIn, compressedSize, (unsigned char*)out, CHUNK_VOL);
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decompressRLE((ubyte*)mainBufferIn, compressedSize, (ubyte*)out, CHUNK_DATA_LEN);
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return true;
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}
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void WorldFiles::write(){
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std::unordered_map<long, WorldRegion>::iterator it;
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for (it = regions.begin(); it != regions.end(); it++){
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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continue;
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int x;
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int y;
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longToCoords(x,y, it->first);
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ivec2 key = it->first;
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unsigned int size = writeRegion(mainBufferOut, x,y, it->second.chunksData);
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write_binary_file(getRegionFile(x,y), mainBufferOut, size);
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unsigned int size = writeRegion(mainBufferOut, key.x, key.y, it->second.chunksData);
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write_binary_file(getRegionFile(key.x, key.y), (const char*)mainBufferOut, size);
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}
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}
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void WorldFiles::writePlayer(Player* player){
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char dst[1+3*4 + 1+2*4 + 1+1];
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ubyte dst[1+3*4 + 1+2*4 + 1+1];
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glm::vec3 position = player->hitbox->position;
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vec3 position = player->hitbox->position;
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size_t offset = 0;
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dst[offset++] = SECTION_POSITION;
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@@ -215,12 +217,12 @@ void WorldFiles::writePlayer(Player* player){
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bool WorldFiles::readPlayer(Player* player) {
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size_t length = 0;
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char* data = read_binary_file(getPlayerFile(), length);
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ubyte* data = (ubyte*)read_binary_file(getPlayerFile(), length);
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if (data == nullptr){
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std::cerr << "could not to read player.bin (ignored)" << std::endl;
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return false;
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}
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glm::vec3 position = player->hitbox->position;
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vec3 position = player->hitbox->position;
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size_t offset = 0;
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while (offset < length){
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char section = data[offset++];
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@@ -248,21 +250,19 @@ bool WorldFiles::readPlayer(Player* player) {
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return true;
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}
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unsigned int WorldFiles::writeRegion(char* out, int x, int y, char** region){
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unsigned int offset = REGION_VOL * 4;
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for (unsigned int i = 0; i < offset; i++)
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uint WorldFiles::writeRegion(ubyte* out, int x, int y, ubyte** region){
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uint offset = REGION_VOL * 4;
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for (uint i = 0; i < offset; i++)
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out[i] = 0;
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char* compressed = new char[CHUNK_VOL*2];
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ubyte* compressed = new ubyte[CHUNK_DATA_LEN];
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for (int i = 0; i < REGION_VOL; i++){
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char* chunk = region[i];
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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chunk = new char[CHUNK_VOL];
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assert((((i % REGION_SIZE) + x * REGION_SIZE) >> REGION_SIZE_BIT) == x);
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assert((((i / REGION_SIZE) + y * REGION_SIZE) >> REGION_SIZE_BIT) == y);
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chunk = new ubyte[CHUNK_DATA_LEN];
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if (readChunk((i % REGION_SIZE) + x * REGION_SIZE, (i / REGION_SIZE) + y * REGION_SIZE, chunk)){
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region[i] = chunk;
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totalCompressed += CHUNK_VOL;
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totalCompressed += CHUNK_DATA_LEN;
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} else {
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delete[] chunk;
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chunk = nullptr;
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@@ -274,21 +274,15 @@ unsigned int WorldFiles::writeRegion(char* out, int x, int y, char** region){
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} else {
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int2Bytes(offset, out, i*4);
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unsigned int compressedSize = compressRLE((unsigned char*)chunk, CHUNK_VOL, (unsigned char*)compressed);
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uint compressedSize = compressRLE(chunk, CHUNK_DATA_LEN, compressed);
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int2Bytes(compressedSize, out, offset);
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offset += 4;
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for (unsigned int j = 0; j < compressedSize; j++)
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for (uint j = 0; j < compressedSize; j++)
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out[offset++] = compressed[j];
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}
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}
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delete[] compressed;
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return offset;
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}
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void longToCoords(int& x, int& y, long key) {
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_tempcoords._key = key;
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x = _tempcoords._coords[0];
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y = _tempcoords._coords[1];
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}
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