voxels renderer rebuilt, WorldFiles fix
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+16
-12
@@ -4,6 +4,13 @@
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#include <map>
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#include <unordered_map>
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#include <string>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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#include "../typedefs.h"
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class Player;
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#define REGION_SIZE_BIT 5
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@@ -11,28 +18,27 @@ class Player;
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#define REGION_VOL ((REGION_SIZE) * (REGION_SIZE))
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struct WorldRegion {
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char** chunksData;
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ubyte** chunksData;
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bool unsaved;
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};
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class WorldFiles {
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public:
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static unsigned long totalCompressed;
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std::unordered_map<long, WorldRegion> regions;
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static int64_t totalCompressed;
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std::unordered_map<glm::ivec2, WorldRegion> regions;
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std::string directory;
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char* mainBufferIn;
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char* mainBufferOut;
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ubyte* mainBufferIn;
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ubyte* mainBufferOut;
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WorldFiles(std::string directory, size_t mainBufferCapacity);
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~WorldFiles();
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void put(const char* chunkData, int x, int y);
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void put(const ubyte* chunkData, int x, int y);
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bool readPlayer(Player* player);
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bool readChunk(int x, int y, char* out);
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bool getChunk(int x, int y, char* out);
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void readRegion(char* fileContent);
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unsigned int writeRegion(char* out, int x, int y, char** region);
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bool readChunk(int x, int y, ubyte* out);
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bool getChunk(int x, int y, ubyte* out);
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uint writeRegion(ubyte* out, int x, int y, ubyte** region);
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void writePlayer(Player* player);
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void write();
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@@ -40,6 +46,4 @@ public:
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std::string getPlayerFile();
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};
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extern void longToCoords(int& x, int& y, long key);
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#endif /* FILES_WORLDFILES_H_ */
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