voxels renderer rebuilt, WorldFiles fix
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@@ -3,6 +3,8 @@
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#include <glm/glm.hpp>
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#include "../voxels/voxel.h"
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class Camera;
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class Hitbox;
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class PhysicsSolver;
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@@ -21,6 +23,7 @@ public:
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float cameraShaking = 0.0f;
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float cameraShakingTimer = 0.0f;
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glm::vec3 interpVel {0.0f, 0.0f, 0.0f};
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voxel selectedVoxel {0, 0};
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Player(glm::vec3 position, float speed, Camera* camera);
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~Player();
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};
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