voxels renderer rebuilt, WorldFiles fix

This commit is contained in:
MihailRis
2023-11-02 13:23:52 +03:00
committed by GitHub
parent 0576316282
commit 754c5b80d0
44 changed files with 1141 additions and 524 deletions
+3 -5
View File
@@ -5,15 +5,13 @@
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace glm;
class Hitbox;
class Chunks;
class PhysicsSolver {
vec3 gravity;
glm::vec3 gravity;
public:
PhysicsSolver(vec3 gravity);
PhysicsSolver(glm::vec3 gravity);
void step(Chunks* chunks,
Hitbox* hitbox,
float delta,
@@ -21,7 +19,7 @@ public:
bool shifting,
float gravityScale,
bool collisions);
void colisionCalc(Chunks* chunks, Hitbox* hitbox, vec3* vel, vec3* pos, vec3 half);
void colisionCalc(Chunks* chunks, Hitbox* hitbox, glm::vec3* vel, glm::vec3* pos, glm::vec3 half);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
};