voxels renderer rebuilt, WorldFiles fix

This commit is contained in:
MihailRis
2023-11-02 13:23:52 +03:00
committed by GitHub
parent 0576316282
commit 754c5b80d0
44 changed files with 1141 additions and 524 deletions
+34 -214
View File
@@ -1,14 +1,17 @@
#include "ChunksController.h"
#include "Block.h"
#include "Chunk.h"
#include "Chunks.h"
#include "ChunksStorage.h"
#include "WorldGenerator.h"
#include "../graphics/Mesh.h"
#include "../graphics/VoxelRenderer.h"
#include "../lighting/Lighting.h"
#include "../files/WorldFiles.h"
#include "ChunksLoader.h"
#include "../world/Level.h"
#include "../world/World.h"
#include <iostream>
#include <limits.h>
#include <memory>
#if defined(_WIN32) && defined(__MINGW32__)
#define _WIN32_WINNT 0x0501
@@ -19,31 +22,13 @@
#define MIN_SURROUNDING 9
using std::shared_ptr;
ChunksController::ChunksController(World* world, Chunks* chunks, Lighting* lighting) : chunks(chunks), lighting(lighting){
loadersCount = std::thread::hardware_concurrency() * 2 - 1;
if (loadersCount <= 0)
loadersCount = 1;
loaders = new ChunksLoader*[loadersCount];
for (int i = 0; i < loadersCount; i++){
loaders[i] = new ChunksLoader(world);
}
std::cout << "created " << loadersCount << " loaders" << std::endl;
ChunksController::ChunksController(Level* level, Chunks* chunks, Lighting* lighting) : level(level), chunks(chunks), lighting(lighting){
}
ChunksController::~ChunksController(){
for (int i = 0; i < loadersCount; i++)
delete loaders[i];
delete[] loaders;
}
int ChunksController::countFreeLoaders(){
int count = 0;
for (int i = 0; i < loadersCount; i++){
if (!loaders[i]->isBusy())
count++;
}
return count;
}
bool ChunksController::loadVisible(WorldFiles* worldFiles){
@@ -57,16 +42,22 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
for (int z = 2; z < d-2; z++){
for (int x = 2; x < w-2; x++){
int index = z * w + x;
Chunk* chunk = chunks->chunks[index];
shared_ptr<Chunk> chunk = chunks->chunks[index];
if (chunk != nullptr){
int surrounding = 0;
for (int oz = -1; oz <= 1; oz++){
for (int ox = -1; ox <= 1; ox++){
Chunk* other = chunks->getChunk(chunk->x+ox, chunk->z+oz);
if (other != nullptr && other->isReady()) surrounding++;
if (other != nullptr) surrounding++;
}
}
chunk->surrounding = surrounding;
if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) {
lighting->buildSkyLight(chunk->x, chunk->z);
lighting->onChunkLoaded(chunk->x, chunk->z);
chunk->setLighted(true);
return false;
}
continue;
}
int lx = x - w / 2;
@@ -81,200 +72,29 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
}
int index = nearZ * w + nearX;
Chunk* chunk = chunks->chunks[index];
if (chunk != nullptr)
shared_ptr<Chunk> chunk = chunks->chunks[index];
if (chunk != nullptr) {
return false;
}
ChunksLoader* freeLoader = getFreeLoader();
if (freeLoader == nullptr)
return false;
chunk = new Chunk(nearX+ox, nearZ+oz);
if (worldFiles->getChunk(chunk->x, chunk->z, (char*)chunk->voxels))
chunk = shared_ptr<Chunk>(new Chunk(nearX+ox, nearZ+oz));
level->chunksStorage->store(chunk);
if (worldFiles->getChunk(chunk->x, chunk->z, (ubyte*)chunk->voxels))
chunk->setLoaded(true);
chunks->putChunk(chunk);
Chunk* closes[9];
for (int i = 0; i < 9; i++)
closes[i] = nullptr;
for (size_t j = 0; j < chunks->volume; j++){
Chunk* other = chunks->chunks[j];
if (other == nullptr)
continue;
if (!other->isReady())
continue;
int ox = other->x - chunk->x;
int oz = other->z - chunk->z;
if (abs(ox) > 1 || abs(oz) > 1)
continue;
ox += 1;
oz += 1;
closes[oz * 3 + ox] = other;
if (!chunk->isLoaded()) {
WorldGenerator::generate(chunk->voxels, chunk->x, chunk->z, level->world->seed);
chunk->setUnsaved(true);
}
freeLoader->load(chunk, (Chunk**)closes);
for (size_t i = 0; i < CHUNK_VOL; i++) {
if (Block::blocks[chunk->voxels[i].id] == nullptr) {
std::cout << "corruped block detected at " << i << " of chunk " << chunk->x << "x" << chunk->z << std::endl;
chunk->voxels[i].id = 11;
}
}
lighting->prebuildSkyLight(chunk->x, chunk->z);
return true;
}
ChunksLoader* ChunksController::getFreeLoader() {
ChunksLoader* freeLoader = nullptr;
for (int i = 0; i < loadersCount; i++){
ChunksLoader* loader = loaders[i];
if (loader->isBusy()){
continue;
}
freeLoader = loader;
break;
}
return freeLoader;
}
void ChunksController::calculateLights() {
ChunksLoader* freeLoader = getFreeLoader();
if (freeLoader == nullptr)
return;
const int w = chunks->w;
const int d = chunks->d;
int nearX = 0;
int nearZ = 0;
int minDistance = INT_MAX;
for (int z = 1; z < d-1; z++){
for (int x = 1; x < w-1; x++){
int index = z * w + x;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr)
continue;
if (chunk->isLighted() || chunk->surrounding < MIN_SURROUNDING){
continue;
}
int lx = x - w / 2;
int lz = z - d / 2;
int distance = (lx * lx + lz * lz);
if (distance < minDistance){
minDistance = distance;
nearX = x;
nearZ = z;
}
}
}
int index = nearZ * w + nearX;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr)
return;
Chunk* closes[9];
for (int i = 0; i < 9; i++)
closes[i] = nullptr;
for (size_t j = 0; j < chunks->volume; j++){
Chunk* other = chunks->chunks[j];
if (other == nullptr)
continue;
int ox = other->x - chunk->x;
int oz = other->z - chunk->z;
if (abs(ox) > 1|| abs(oz) > 1)
continue;
ox += 1;
oz += 1;
closes[oz * 3 + ox] = other;
}
freeLoader->lights(chunk, (Chunk**)closes);
}
bool ChunksController::_buildMeshes() {
const int w = chunks->w;
const int d = chunks->d;
for (int z = 1; z < d-1; z++){
for (int x = 1; x < w-1; x++){
int index = z * w + x;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr)
continue;
if (chunk->renderData.vertices > (void*)1){
const int chunk_attrs[] = {3,2,4, 0};
Mesh* mesh = new Mesh(chunk->renderData.vertices, chunk->renderData.size / CHUNK_VERTEX_SIZE, chunk_attrs);
if (chunks->meshes[index])
delete chunks->meshes[index];
chunks->meshes[index] = mesh;
delete[] chunk->renderData.vertices;
chunk->renderData.vertices = nullptr;
}
}
}
ChunksLoader* freeLoader = getFreeLoader();
if (freeLoader == nullptr)
return false;
int nearX = 0;
int nearZ = 0;
int minDistance = INT_MAX;
for (int z = 1; z < d-1; z++){
for (int x = 1; x < w-1; x++){
int index = z * w + x;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr)
continue;
Mesh* mesh = chunks->meshes[index];
if (mesh != nullptr && !chunk->isModified())
continue;
if (!chunk->isReady() || !chunk->isLighted() || chunk->surrounding < MIN_SURROUNDING){
continue;
}
int lx = x - w / 2;
int lz = z - d / 2;
int distance = (lx * lx + lz * lz);
if (distance < minDistance){
minDistance = distance;
nearX = x;
nearZ = z;
}
}
}
int index = nearZ * w + nearX;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr){
return false;
}
Mesh* mesh = chunks->meshes[index];
if (mesh == nullptr || chunk->isModified()){
if (chunk->renderData.vertices != nullptr) {
return false;
}
Chunk* closes[9];
if (chunk->isEmpty()){
chunks->meshes[index] = nullptr;
return false;
}
for (int i = 0; i < 9; i++)
closes[i] = nullptr;
for (size_t j = 0; j < chunks->volume; j++){
Chunk* other = chunks->chunks[j];
if (other == nullptr)
continue;
int ox = other->x - chunk->x;
int oz = other->z - chunk->z;
if (abs(ox) > 1 || abs(oz) > 1)
continue;
ox += 1;
oz += 1;
if ((!other->isReady() || !other->isLighted()) && other != chunk)
return false;
closes[oz * 3 + ox] = other;
}
chunk->setModified(false);
chunk->renderData.vertices = (float*)1;
freeLoader->render(chunk, (Chunk**)closes);
return true;
}
return false;
}
}