voxels renderer rebuilt, WorldFiles fix

This commit is contained in:
MihailRis
2023-11-02 13:23:52 +03:00
committed by GitHub
parent 0576316282
commit 754c5b80d0
44 changed files with 1141 additions and 524 deletions
-45
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@@ -13,60 +13,15 @@ float Events::y = 0.0f;
bool Events::_cursor_locked = false;
bool Events::_cursor_started = false;
#define _MOUSE_BUTTONS 1024
void cursor_position_callback(GLFWwindow*, double xpos, double ypos){
if (Events::_cursor_started){
Events::deltaX += xpos-Events::x;
Events::deltaY += ypos-Events::y;
}
else {
Events::_cursor_started = true;
}
Events::x = xpos;
Events::y = ypos;
}
void mouse_button_callback(GLFWwindow*, int button, int action, int){
if (action == GLFW_PRESS){
Events::_keys[_MOUSE_BUTTONS+button] = true;
Events::_frames[_MOUSE_BUTTONS+button] = Events::_current;
}
else if (action == GLFW_RELEASE){
Events::_keys[_MOUSE_BUTTONS+button] = false;
Events::_frames[_MOUSE_BUTTONS+button] = Events::_current;
}
}
void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
if (action == GLFW_PRESS){
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;
}
else if (action == GLFW_RELEASE){
Events::_keys[key] = false;
Events::_frames[key] = Events::_current;
}
}
void window_size_callback(GLFWwindow*, int width, int height){
glViewport(0,0, width, height);
Window::width = width;
Window::height = height;
}
int Events::initialize(){
GLFWwindow* window = Window::window;
_keys = new bool[1032];
_frames = new uint[1032];
memset(_keys, false, 1032*sizeof(bool));
memset(_frames, 0, 1032*sizeof(uint));
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
return 0;
}
+2
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@@ -30,4 +30,6 @@ public:
static void toggleCursor();
};
#define _MOUSE_BUTTONS 1024
#endif /* WINDOW_EVENTS_H_ */
+49 -3
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@@ -1,5 +1,6 @@
#include <iostream>
#include "Window.h"
#include "Events.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
@@ -7,13 +8,53 @@ GLFWwindow* Window::window = nullptr;
uint Window::width = 0;
uint Window::height = 0;
int Window::initialize(uint width, uint height, const char* title){
void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
if (Events::_cursor_started) {
Events::deltaX += xpos - Events::x;
Events::deltaY += ypos - Events::y;
}
else {
Events::_cursor_started = true;
}
Events::x = xpos;
Events::y = ypos;
}
void mouse_button_callback(GLFWwindow*, int button, int action, int) {
if (action == GLFW_PRESS) {
Events::_keys[_MOUSE_BUTTONS + button] = true;
Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
}
else if (action == GLFW_RELEASE) {
Events::_keys[_MOUSE_BUTTONS + button] = false;
Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
}
}
void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
if (action == GLFW_PRESS) {
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;
}
else if (action == GLFW_RELEASE) {
Events::_keys[key] = false;
Events::_frames[key] = Events::_current;
}
}
void window_size_callback(GLFWwindow*, int width, int height) {
glViewport(0, 0, width, height);
Window::width = width;
Window::height = height;
}
int Window::initialize(uint width, uint height, const char* title, int samples){
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
glfwWindowHint(GLFW_SAMPLES, 16);
glfwWindowHint(GLFW_SAMPLES, samples);
window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (window == nullptr){
@@ -35,11 +76,16 @@ int Window::initialize(uint width, uint height, const char* title){
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
// glDisable(GL_MULTISAMPLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Window::width = width;
Window::height = height;
Events::initialize();
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
return 0;
}
+2 -2
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@@ -6,11 +6,11 @@
class GLFWwindow;
class Window {
static GLFWwindow* window;
public:
static uint width;
static uint height;
static GLFWwindow* window; // не лучшее решение делать window публичным
static int initialize(uint width, uint height, const char* title);
static int initialize(uint width, uint height, const char* title, int samples);
static void terminate();
static void viewport(int x, int y, int width, int height);