fix gui alert window size

This commit is contained in:
MihailRis
2025-01-28 05:09:18 +03:00
parent dece2e25bc
commit 756ff4a2c7
7 changed files with 49 additions and 18 deletions
+13 -2
View File
@@ -5,6 +5,7 @@
#include "elements/UINode.hpp"
#include "elements/Label.hpp"
#include "elements/Menu.hpp"
#include "elements/Panel.hpp"
#include "assets/Assets.hpp"
#include "frontend/UiDocument.hpp"
@@ -23,8 +24,10 @@
using namespace gui;
GUI::GUI() : batch2D(std::make_unique<Batch2D>(1024)) {
container = std::make_shared<Container>(glm::vec2(1000));
GUI::GUI()
: batch2D(std::make_unique<Batch2D>(1024)),
container(std::make_shared<Container>(glm::vec2(1000))) {
container->setId("root");
uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
@@ -214,6 +217,14 @@ void GUI::draw(const DrawContext& pctx, const Assets& assets) {
auto& viewport = ctx.getViewport();
glm::vec2 wsize = viewport.size();
auto& page = menu->getCurrent();
if (page.panel) {
menu->setSize(page.panel->getSize());
page.panel->refresh();
if (auto panel = std::dynamic_pointer_cast<gui::Panel>(page.panel)) {
panel->cropToContent();
}
}
menu->setPos((wsize - menu->getSize()) / 2.0f);
uicamera->setFov(wsize.y);