LuaState tovalue, pushvalue for dynamic::Value

This commit is contained in:
MihailRis
2024-04-01 00:04:10 +03:00
parent 8950f4ecd5
commit 75a7b89fc8
9 changed files with 126 additions and 31 deletions
+6 -6
View File
@@ -12,11 +12,11 @@ struct AudioSettings {
/// @brief try to initialize AL backend
bool enabled = true;
NumberSetting<float> volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
};
struct DisplaySettings {
@@ -53,7 +53,7 @@ struct CameraSettings {
/// @brief Camera field of view
float fov = 90.0f;
/// @brief Camera sensitivity
NumberSetting<float> sensitivity {2.0f, 0.1f, 10.0f};
NumberSetting sensitivity {2.0f, 0.1f, 10.0f};
};
struct GraphicsSettings {