LuaState tovalue, pushvalue for dynamic::Value
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+6
-6
@@ -12,11 +12,11 @@ struct AudioSettings {
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/// @brief try to initialize AL backend
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bool enabled = true;
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NumberSetting<float> volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting<float> volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting<float> volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting<float> volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting<float> volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
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NumberSetting volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
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};
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struct DisplaySettings {
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@@ -53,7 +53,7 @@ struct CameraSettings {
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/// @brief Camera field of view
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float fov = 90.0f;
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/// @brief Camera sensitivity
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NumberSetting<float> sensitivity {2.0f, 0.1f, 10.0f};
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NumberSetting sensitivity {2.0f, 0.1f, 10.0f};
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};
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struct GraphicsSettings {
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