fix non-local players interpolation and head direction
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@@ -120,7 +120,7 @@ namespace rigging {
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void update(
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Skeleton& skeleton,
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const glm::mat4& matrix,
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const glm::mat3& rotation,
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const glm::vec3& position
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) const;
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@@ -128,7 +128,7 @@ namespace rigging {
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const Assets& assets,
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ModelBatch& batch,
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Skeleton& skeleton,
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const glm::mat4& matrix,
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const glm::mat3& rotation,
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const glm::vec3& position
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) const;
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