Merge branch 'MihailRis:main' into Fix-usage-vcpkg-for-windows-and-add-cmake-preset-for-vscode
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@@ -60,7 +60,7 @@ Library **audio** contains available Audio API in Lua scripts.
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```lua
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audio.play_stream(
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-- audio file location
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-- audio file location (without entry point, but with extension included)
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name: string,
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-- audio source world position
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x: number, y: number, z: number,
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@@ -79,7 +79,7 @@ Plays streaming audio from the specified file at the specified world position. R
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```lua
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audio.play_stream_2d(
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-- audio file location
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-- audio file location (without entry point, but with extension included)
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name: string,
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-- audio gain (0.0 - 1.0)
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volume: number
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@@ -202,4 +202,4 @@ audio.count_speakers() -> integer
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-- get current number of playing streams
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audio.count_streams() -> integer
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```
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```
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@@ -52,6 +52,7 @@ The main properties described in the configuration file:
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- **biomes-bpd** - number of blocks per point of the biome selection parameter map. Default: 4.
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- **heights-bpd** - number of blocks per point of the height map. Default: 4.
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- **wide-structs-chunks-radius** - maximum radius for placing 'wide' structures, measured in chunks.
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- **heightmap-inputs** - an array of parameter map numbers that will be passed by the inputs table to the height map generation function.
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## Global variables
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