add rain noise & add rain splashes (WIP)
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@@ -18,6 +18,7 @@ class Block;
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class Engine;
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class LevelController;
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class WorldRenderer;
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struct WeatherPreset;
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class Decorator {
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Engine& engine;
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@@ -31,7 +32,14 @@ class Decorator {
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NotePreset playerNamePreset {};
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void update(
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float delta, const glm::ivec3& areaStart, const glm::ivec3& areaCenter
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float delta,
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const glm::ivec3& areaStart,
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const glm::ivec3& areaCenter
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);
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void updateRandom(
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float delta,
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const glm::ivec3& areaCenter,
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const WeatherPreset& weather
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);
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void addParticles(const Block& def, const glm::ivec3& pos);
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public:
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@@ -43,5 +51,5 @@ public:
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Player& player
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);
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void update(float delta, const Camera& camera);
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void update(float delta, const Camera& camera, const WeatherPreset& weather);
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};
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