Merge branch 'main' into curl

This commit is contained in:
MihailRis
2024-11-23 08:22:05 +03:00
36 changed files with 414 additions and 192 deletions
+5 -6
View File
@@ -2,6 +2,7 @@
#include "lighting/Lighting.hpp"
#include "logic/BlocksController.hpp"
#include "logic/LevelController.hpp"
#include "objects/Players.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
@@ -350,9 +351,9 @@ static int l_place(lua::State* L) {
"there is no block with index " + std::to_string(id)
);
}
auto player = level->getObject<Player>(playerid);
auto player = level->players->get(playerid);
controller->getBlocksController()->placeBlock(
player ? player.get() : nullptr, *def, int2blockstate(state), x, y, z
player, *def, int2blockstate(state), x, y, z
);
return 0;
}
@@ -367,10 +368,8 @@ static int l_destruct(lua::State* L) {
return 0;
}
auto& def = level->content->getIndices()->blocks.require(voxel->id);
auto player = level->getObject<Player>(playerid);
controller->getBlocksController()->breakBlock(
player ? player.get() : nullptr, def, x, y, z
);
auto player = level->players->get(playerid);
controller->getBlocksController()->breakBlock(player, def, x, y, z);
return 0;
}
+7
View File
@@ -20,6 +20,12 @@
using namespace scripting;
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
@@ -239,6 +245,7 @@ static int l_quit(lua::State*) {
}
const luaL_Reg corelib[] = {
{"get_version", lua::wrap<l_get_version>},
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
+19 -2
View File
@@ -4,6 +4,7 @@
#include "items/Inventory.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "physics/Hitbox.hpp"
#include "window/Camera.hpp"
#include "world/Level.hpp"
@@ -11,8 +12,8 @@
using namespace scripting;
inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
return level->getObject<Player>(lua::tointeger(L, idx));
inline Player* get_player(lua::State* L, int idx) {
return level->players->get(lua::tointeger(L, idx));
}
static int l_get_pos(lua::State* L) {
@@ -235,6 +236,20 @@ static int l_set_camera(lua::State* L) {
return 0;
}
static int l_get_name(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushstring(L, player->getName());
}
return 0;
}
static int l_set_name(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setName(lua::require_string(L, 2));
}
return 0;
}
const luaL_Reg playerlib[] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
@@ -260,5 +275,7 @@ const luaL_Reg playerlib[] = {
{"set_entity", lua::wrap<l_set_entity>},
{"get_camera", lua::wrap<l_get_camera>},
{"set_camera", lua::wrap<l_set_camera>},
{"get_name", lua::wrap<l_get_name>},
{"set_name", lua::wrap<l_set_name>},
{NULL, NULL}
};
+20 -6
View File
@@ -4,7 +4,9 @@
#include "assets/Assets.hpp"
#include "assets/AssetsLoader.hpp"
#include "coders/json.hpp"
#include "engine.hpp"
#include "files/files.hpp"
#include "files/engine_paths.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
@@ -32,22 +34,34 @@ static int l_get_list(lua::State* L) {
for (size_t i = 0; i < worlds.size(); i++) {
lua::createtable(L, 0, 1);
auto name = worlds[i].filename().u8string();
const auto& folder = worlds[i];
auto root = json::parse(files::read_string(folder/fs::u8path("world.json")));
const auto& versionMap = root["version"];
int versionMajor = versionMap["major"].asInteger();
int versionMinor = versionMap["minor"].asInteger();
auto name = folder.filename().u8string();
lua::pushstring(L, name);
lua::setfield(L, "name");
auto assets = engine->getAssets();
std::string icon = "world#" + name + ".icon";
if (!AssetsLoader::loadExternalTexture(
assets,
icon,
{worlds[i] / fs::path("icon.png"),
worlds[i] / fs::path("preview.png")}
)) {
assets,
icon,
{worlds[i] / fs::path("icon.png"),
worlds[i] / fs::path("preview.png")}
)) {
icon = "gui/no_world_icon";
}
lua::pushstring(L, icon);
lua::setfield(L, "icon");
lua::pushvec2(L, {versionMajor, versionMinor});
lua::setfield(L, "version");
lua::rawseti(L, i + 1);
}
return 1;