Project structure update
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#ifndef ASSETS_ASSETS_LOADER_H
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#define ASSETS_ASSETS_LOADER_H
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#include <string>
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#include <functional>
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#include <map>
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#include <queue>
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#define ASSET_TEXTURE 1
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#define ASSET_SHADER 2
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#define ASSET_FONT 3
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class Assets;
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typedef std::function<bool(Assets*, const std::string&, const std::string&)> aloader_func;
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struct aloader_entry {
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int tag;
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const std::string filename;
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const std::string alias;
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};
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class AssetsLoader {
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Assets* assets;
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std::map<int, aloader_func> loaders;
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std::queue<aloader_entry> entries;
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public:
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AssetsLoader(Assets* assets);
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void addLoader(int tag, aloader_func func);
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void add(int tag, const std::string filename, const std::string alias);
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bool hasNext() const;
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bool loadNext();
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static void createDefaults(AssetsLoader& loader);
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static void addDefaults(AssetsLoader& loader);
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};
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#endif // ASSETS_ASSETS_LOADER_H
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