Project structure update

This commit is contained in:
MihailRis
2023-11-05 22:30:52 +03:00
parent d67c707916
commit 7730da0056
19 changed files with 58 additions and 62 deletions
+39
View File
@@ -0,0 +1,39 @@
#ifndef ASSETS_ASSETS_LOADER_H
#define ASSETS_ASSETS_LOADER_H
#include <string>
#include <functional>
#include <map>
#include <queue>
#define ASSET_TEXTURE 1
#define ASSET_SHADER 2
#define ASSET_FONT 3
class Assets;
typedef std::function<bool(Assets*, const std::string&, const std::string&)> aloader_func;
struct aloader_entry {
int tag;
const std::string filename;
const std::string alias;
};
class AssetsLoader {
Assets* assets;
std::map<int, aloader_func> loaders;
std::queue<aloader_entry> entries;
public:
AssetsLoader(Assets* assets);
void addLoader(int tag, aloader_func func);
void add(int tag, const std::string filename, const std::string alias);
bool hasNext() const;
bool loadNext();
static void createDefaults(AssetsLoader& loader);
static void addDefaults(AssetsLoader& loader);
};
#endif // ASSETS_ASSETS_LOADER_H