Project structure update
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#include "png.h"
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#include <iostream>
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#include <GL/glew.h>
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#include "../graphics/Texture.h"
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#ifndef _WIN32
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#define LIBPNG
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#endif
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#ifdef LIBPNG
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#include <png.h>
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int _png_load(const char* file, int* width, int* height){
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FILE *f;
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int is_png, bit_depth, color_type, row_bytes;
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png_infop info_ptr, end_info;
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png_uint_32 t_width, t_height;
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png_byte header[8], *image_data;
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png_bytepp row_pointers;
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png_structp png_ptr;
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GLuint texture;
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GLuint texturems;
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int alpha;
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if ( !( f = fopen(file, "r" ) ) ) {
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return 0;
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}
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fread( header, 1, 8, f );
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is_png = !png_sig_cmp( header, 0, 8 );
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if ( !is_png ) {
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fclose( f );
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return 0;
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}
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png_ptr = png_create_read_struct( PNG_LIBPNG_VER_STRING, NULL,
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NULL, NULL );
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if ( !png_ptr ) {
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fclose( f );
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return 0;
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}
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info_ptr = png_create_info_struct( png_ptr );
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if ( !info_ptr ) {
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png_destroy_read_struct( &png_ptr, (png_infopp) NULL,
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(png_infopp) NULL );
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fclose( f );
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return 0;
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}
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end_info = png_create_info_struct( png_ptr );
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if ( !end_info ) {
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png_destroy_read_struct( &png_ptr, (png_infopp) NULL,
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(png_infopp) NULL );
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fclose( f );
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return 0;
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}
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if ( setjmp( png_jmpbuf( png_ptr ) ) ) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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fclose( f );
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return 0;
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}
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png_init_io( png_ptr, f );
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png_set_sig_bytes( png_ptr, 8 );
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png_read_info( png_ptr, info_ptr );
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png_get_IHDR( png_ptr, info_ptr, &t_width, &t_height, &bit_depth,
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&color_type, NULL, NULL, NULL );
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*width = t_width;
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*height = t_height;
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png_read_update_info( png_ptr, info_ptr );
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row_bytes = png_get_rowbytes( png_ptr, info_ptr );
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image_data = (png_bytep) malloc( row_bytes * t_height * sizeof(png_byte) );
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if ( !image_data ) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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fclose( f );
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return 0;
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}
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row_pointers = (png_bytepp) malloc( t_height * sizeof(png_bytep) );
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if ( !row_pointers ) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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free( image_data );
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fclose( f );
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return 0;
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}
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for (unsigned int i = 0; i < t_height; ++i ) {
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row_pointers[t_height - 1 - i] = image_data + i * row_bytes;
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}
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png_read_image( png_ptr, row_pointers );
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switch ( png_get_color_type( png_ptr, info_ptr ) ) {
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case PNG_COLOR_TYPE_RGBA:
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alpha = GL_RGBA;
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break;
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case PNG_COLOR_TYPE_RGB:
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alpha = GL_RGB;
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break;
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default:
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printf( "Color type %d not supported!\n",
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png_get_color_type( png_ptr, info_ptr ) );
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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return 0;
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}
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// configure second post-processing framebuffer
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unsigned int framebuffer;
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glGenFramebuffers(1, &framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, t_width, t_height, 0,
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alpha, GL_UNSIGNED_BYTE, (GLvoid *) image_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
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glGenerateMipmap(GL_TEXTURE_2D);
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// glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); // we only need a color buffer
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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unsigned int framebufferms;
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glGenFramebuffers(1, &framebufferms);
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glBindFramebuffer(GL_FRAMEBUFFER, framebufferms);
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// create a multisampled color attachment texture
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glGenTextures(1, &texturems);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texturems);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 16, GL_RGBA, t_width, t_height, GL_TRUE);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, texturems, 0);
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glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 3);
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// glGenerateMipmap(GL_TEXTURE_2D_MULTISAMPLE);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferms);
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glBlitFramebuffer(0, 0, t_width, t_height, 0, 0, t_width, t_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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free( image_data );
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free( row_pointers );
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fclose( f );
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return texture;
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}
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#else
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#include <spng.h>
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#include <stdio.h>
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#include <inttypes.h>
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int _png_load(const char* file, int* pwidth, int* pheight){
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int r = 0;
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FILE *png;
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char *pngbuf = nullptr;
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spng_ctx *ctx = nullptr;
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unsigned char *out = nullptr;
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png = fopen(file, "rb");
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if (png == nullptr){
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std::cerr << "could not to open file " << file << std::endl;
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return 0;
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}
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fseek(png, 0, SEEK_END);
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long siz_pngbuf = ftell(png);
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rewind(png);
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if(siz_pngbuf < 1) {
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std::cerr << "could not to read file " << file << std::endl;
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return 0;
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}
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pngbuf = new char[siz_pngbuf];
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if(fread(pngbuf, siz_pngbuf, 1, png) != 1){
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std::cerr << "fread() failed" << std::endl;
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return 0;
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}
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ctx = spng_ctx_new(0);
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if (ctx == nullptr){
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std::cerr << "spng_ctx_new() failed" << std::endl;
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return 0;
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}
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r = spng_set_crc_action(ctx, SPNG_CRC_USE, SPNG_CRC_USE);
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if (r){
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std::cerr << "spng_set_crc_action() error: " << spng_strerror(r) << std::endl;
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return 0;
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}
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r = spng_set_png_buffer(ctx, pngbuf, siz_pngbuf);
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if (r){
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std::cerr << "spng_set_png_buffer() error: " << spng_strerror(r) << std::endl;
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return 0;
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}
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spng_ihdr ihdr;
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r = spng_get_ihdr(ctx, &ihdr);
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if (r){
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std::cerr << "spng_get_ihdr() error: " << spng_strerror(r) << std::endl;
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return 0;
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}
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char *clr_type_str;
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if(ihdr.color_type == SPNG_COLOR_TYPE_GRAYSCALE)
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clr_type_str = "grayscale";
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else if(ihdr.color_type == SPNG_COLOR_TYPE_TRUECOLOR)
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clr_type_str = "truecolor";
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else if(ihdr.color_type == SPNG_COLOR_TYPE_INDEXED)
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clr_type_str = "indexed color";
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else if(ihdr.color_type == SPNG_COLOR_TYPE_GRAYSCALE_ALPHA)
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clr_type_str = "grayscale with alpha";
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else
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clr_type_str = "truecolor with alpha";
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size_t out_size;
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r = spng_decoded_image_size(ctx, SPNG_FMT_RGBA8, &out_size);
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if (r){
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std::cerr << "spng_decoded_image_size() error: " << spng_strerror(r) << std::endl;
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return 0;
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}
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out = new unsigned char[out_size];
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r = spng_decode_image(ctx, out, out_size, SPNG_FMT_RGBA8, 0);
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if (r){
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std::cerr << "spng_decode_image() error: " << spng_strerror(r) << std::endl;
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return 0;
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}
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unsigned char* flipped = new unsigned char[out_size];
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for (size_t i = 0; i < ihdr.height; i+=1){
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size_t rowsize = ihdr.width*4;
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for (size_t j = 0; j < rowsize; j++){
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flipped[(ihdr.height-i-1)*rowsize+j] = out[i*rowsize+j];
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}
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}
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delete[] out;
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unsigned int texture;
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int alpha = GL_RGBA;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ihdr.width, ihdr.height, 0,
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alpha, GL_UNSIGNED_BYTE, (GLvoid *) flipped);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBindTexture(GL_TEXTURE_2D, 0);
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pwidth[0] = ihdr.width;
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pheight[0] = ihdr.height;
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spng_ctx_free(ctx);
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delete[] pngbuf;
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return texture;
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}
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#endif
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Texture* png::load_texture(std::string filename){
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int width, height;
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GLuint texture = _png_load(filename.c_str(), &width, &height);
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if (texture == 0){
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std::cerr << "Could not load texture " << filename << std::endl;
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return nullptr;
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}
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return new Texture(texture, width, height);
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}
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