Project structure update
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@@ -29,9 +29,9 @@
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#include "objects/Player.h"
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#include "world/Level.h"
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#include "world/World.h"
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#include "declarations.h"
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#include "Assets.h"
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#include "AssetsLoader.h"
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#include "definitions.h"
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#include "assets/Assets.h"
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#include "assets/AssetsLoader.h"
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#include "world_render.h"
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#include "hud_render.h"
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@@ -76,7 +76,7 @@ Engine::Engine(const EngineSettings& settings) {
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std::cout << "-- loading assets" << std::endl;
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AssetsLoader loader(assets);
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AssetsLoader::createDefaults(loader);
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initialize_assets(&loader);
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AssetsLoader::addDefaults(loader);
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while (loader.hasNext()) {
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if (!loader.loadNext()) {
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delete assets;
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