Project structure update
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@@ -8,7 +8,7 @@
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#include "../world/LevelEvents.h"
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#include "../graphics/Mesh.h"
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#include "../voxmaths.h"
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#include "../maths/voxmaths.h"
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#include <math.h>
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#include <limits.h>
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@@ -56,7 +56,7 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
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lighting->buildSkyLight(chunk->x, chunk->z);
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lighting->onChunkLoaded(chunk->x, chunk->z);
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chunk->setLighted(true);
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return false;
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return true;
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}
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continue;
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}
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@@ -101,4 +101,4 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
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}
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lighting->prebuildSkyLight(chunk->x, chunk->z);
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return true;
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}
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}
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@@ -4,7 +4,7 @@
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#include "VoxelsVolume.h"
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#include "Chunk.h"
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#include "../voxmaths.h"
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#include "../maths/voxmaths.h"
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#include "../lighting/Lightmap.h"
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@@ -97,4 +97,4 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
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}
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}
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}
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}
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}
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@@ -10,7 +10,7 @@
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#include "../maths/FastNoiseLite.h"
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#include <time.h>
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#include "../declarations.h"
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#include "../definitions.h"
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class PseudoRandom {
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unsigned short seed;
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