Project structure update

This commit is contained in:
MihailRis
2023-11-05 22:30:52 +03:00
parent d67c707916
commit 7730da0056
19 changed files with 58 additions and 62 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
#include "../world/LevelEvents.h"
#include "../graphics/Mesh.h"
#include "../voxmaths.h"
#include "../maths/voxmaths.h"
#include <math.h>
#include <limits.h>
+2 -2
View File
@@ -56,7 +56,7 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
lighting->buildSkyLight(chunk->x, chunk->z);
lighting->onChunkLoaded(chunk->x, chunk->z);
chunk->setLighted(true);
return false;
return true;
}
continue;
}
@@ -101,4 +101,4 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
}
lighting->prebuildSkyLight(chunk->x, chunk->z);
return true;
}
}
+2 -2
View File
@@ -4,7 +4,7 @@
#include "VoxelsVolume.h"
#include "Chunk.h"
#include "../voxmaths.h"
#include "../maths/voxmaths.h"
#include "../lighting/Lightmap.h"
@@ -97,4 +97,4 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
}
}
}
}
}
+1 -1
View File
@@ -10,7 +10,7 @@
#include "../maths/FastNoiseLite.h"
#include <time.h>
#include "../declarations.h"
#include "../definitions.h"
class PseudoRandom {
unsigned short seed;