cleanup
This commit is contained in:
@@ -52,8 +52,7 @@ static inline void draw_glyph(
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uint c,
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uint c,
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const glm::vec3& right,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& up,
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float glyphInterval,
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float glyphInterval
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float lineHeight
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) {
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) {
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batch.sprite(
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batch.sprite(
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pos.x + offset.x * right.x,
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pos.x + offset.x * right.x,
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@@ -73,8 +72,7 @@ static inline void draw_glyph(
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uint c,
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uint c,
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const glm::vec3& right,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& up,
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float glyphInterval,
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float glyphInterval
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float lineHeight
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) {
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) {
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batch.sprite(
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batch.sprite(
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pos + right * offset.x + up * offset.y,
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pos + right * offset.x + up * offset.y,
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@@ -95,8 +93,7 @@ static inline void draw_text(
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const glm::vec3& pos,
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& up,
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float glyphInterval,
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float glyphInterval
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float lineHeight
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) {
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) {
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uint page = 0;
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uint page = 0;
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uint next = MAX_CODEPAGES;
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uint next = MAX_CODEPAGES;
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@@ -112,14 +109,7 @@ static inline void draw_text(
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if (charpage == page){
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if (charpage == page){
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batch.texture(font.getPage(charpage));
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batch.texture(font.getPage(charpage));
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draw_glyph(
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draw_glyph(
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batch,
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batch, pos, glm::vec2(x, y), c, right, up, glyphInterval
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pos,
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glm::vec2(x, y),
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c,
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right,
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up,
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glyphInterval,
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lineHeight
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);
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);
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}
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}
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else if (charpage > page && charpage < next){
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else if (charpage > page && charpage < next){
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@@ -148,14 +138,11 @@ void Font::draw(
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Batch2D& batch, std::wstring_view text, int x, int y, float scale
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Batch2D& batch, std::wstring_view text, int x, int y, float scale
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) const {
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) const {
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draw_text(
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draw_text(
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*this,
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*this, batch, text,
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batch,
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text,
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glm::vec3(x, y, 0),
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glm::vec3(x, y, 0),
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glm::vec3(glyphInterval*scale, 0, 0),
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glm::vec3(glyphInterval*scale, 0, 0),
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glm::vec3(0, lineHeight*scale, 0),
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glm::vec3(0, lineHeight*scale, 0),
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glyphInterval/static_cast<float>(lineHeight),
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glyphInterval/static_cast<float>(lineHeight)
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lineHeight
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);
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);
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}
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}
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@@ -167,13 +154,9 @@ void Font::draw(
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const glm::vec3& up
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const glm::vec3& up
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) const {
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) const {
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draw_text(
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draw_text(
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*this,
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*this, batch, text, pos,
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batch,
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text,
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pos,
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right * static_cast<float>(glyphInterval),
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right * static_cast<float>(glyphInterval),
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up * static_cast<float>(lineHeight),
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up * static_cast<float>(lineHeight),
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glyphInterval/static_cast<float>(lineHeight),
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glyphInterval/static_cast<float>(lineHeight)
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lineHeight
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);
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);
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}
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}
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