add EnumMetadata
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@@ -7,6 +7,7 @@
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#include <glm/glm.hpp>
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#include "data/dv_fwd.hpp"
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#include "util/EnumMetadata.hpp"
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class Shader;
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@@ -14,6 +15,14 @@ class PostEffect {
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public:
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struct Param {
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enum class Type { FLOAT, VEC2, VEC3, VEC4 };
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VC_ENUM_METADATA(Type)
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{"float", Type::FLOAT},
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{"vec2", Type::VEC2},
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{"vec3", Type::VEC3},
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{"vec4", Type::VEC4},
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VC_ENUM_END
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using Value = std::variant<float, glm::vec2, glm::vec3, glm::vec4>;
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Type type;
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