bindings bug fix
If binding was blocked in one world, it stayed being blocked in other.
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@@ -231,3 +231,10 @@ void Events::loadBindings(
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}
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}
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}
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void Events::enableBindings() {
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for (auto& entry : bindings) {
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auto& binding = entry.second;
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binding.enable = true;
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}
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}
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