bindings bug fix

If binding was blocked in one world, it stayed being blocked in other.
This commit is contained in:
ChancellorIkseew
2024-11-02 05:09:55 +10:00
parent 63304712f3
commit 7763157cdc
3 changed files with 10 additions and 0 deletions
+2
View File
@@ -60,6 +60,8 @@ static int l_close_world(lua::State* L) {
if (save_world) { if (save_world) {
controller->saveWorld(); controller->saveWorld();
} }
// unblock all bindings
Events::enableBindings();
// destroy LevelScreen and run quit callbacks // destroy LevelScreen and run quit callbacks
engine->setScreen(nullptr); engine->setScreen(nullptr);
// create and go to menu screen // create and go to menu screen
+7
View File
@@ -231,3 +231,10 @@ void Events::loadBindings(
} }
} }
} }
void Events::enableBindings() {
for (auto& entry : bindings) {
auto& binding = entry.second;
binding.enable = true;
}
}
+1
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@@ -60,4 +60,5 @@ public:
const std::string& filename, const std::string& source, const std::string& filename, const std::string& source,
BindType bindType BindType bindType
); );
static void enableBindings();
}; };