feat: make Decorator listen to block interactions
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@@ -25,7 +25,7 @@ LevelFrontend::LevelFrontend(
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"block-previews"
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);
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controller->getBlocksController()->listenBlockInteraction(
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[=](Player* player, glm::ivec3 pos, const Block& def, BlockInteraction type) {
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[=](auto player, const auto& pos, const auto& def, BlockInteraction type) {
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auto material = level->content->findBlockMaterial(def.material);
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if (material == nullptr) {
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return;
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@@ -46,8 +46,9 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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decorator =
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std::make_unique<Decorator>(*level, *worldRenderer->particles, *assets);
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decorator = std::make_unique<Decorator>(
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*controller, *worldRenderer->particles, *assets
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);
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keepAlive(settings.graphics.backlight.observe([=](bool) {
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controller->getLevel()->chunks->saveAndClear();
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