add player entity (draft)
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@@ -65,7 +65,7 @@ class PlayerController {
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void updateKeyboard();
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void updateCamera(float delta, bool movement);
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void resetKeyboard();
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void updateControls(float delta);
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void updatePlayer(float delta);
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void updateInteraction();
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void onBlockInteraction(
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glm::ivec3 pos,
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