add player entity (draft)

This commit is contained in:
MihailRis
2024-07-07 22:19:15 +03:00
parent 939cfdd851
commit 77c9c5cdb7
6 changed files with 39 additions and 13 deletions
+24 -7
View File
@@ -8,6 +8,7 @@
#include "../window/Events.hpp"
#include "../window/Camera.hpp"
#include "../items/Inventory.hpp"
#include "../objects/Entities.hpp"
#include <glm/glm.hpp>
#include <utility>
@@ -20,10 +21,13 @@ const float FLIGHT_SPEED_MUL = 4.0f;
const float CHEAT_SPEED_MUL = 5.0f;
const float JUMP_FORCE = 8.0f;
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv) :
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv,
entityid_t eid) :
speed(speed),
chosenSlot(0),
position(position),
inventory(std::move(inv)),
entity(eid),
camera(std::make_shared<Camera>(position, glm::radians(90.0f))),
spCamera(std::make_shared<Camera>(position, glm::radians(90.0f))),
tpCamera(std::make_shared<Camera>(position, glm::radians(90.0f))),
@@ -35,11 +39,15 @@ Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv)
Player::~Player() {
}
void Player::updateInput(
Level* level,
PlayerInput& input,
float delta
) {
void Player::updateEntity(Level* level) {
if (entity == 0) {
// spawn entity
} else {
// check entity, respawn if despawned
}
}
void Player::updateInput(Level* level, PlayerInput& input, float delta) {
bool crouch = input.shift && hitbox->grounded && !input.sprint;
float speed = this->speed;
if (flight){
@@ -185,6 +193,14 @@ void Player::setNoclip(bool flag) {
this->noclip = flag;
}
entityid_t Player::getEntity() const {
return entity;
}
void Player::setEntity(entityid_t eid) {
entity = eid;
}
std::shared_ptr<Inventory> Player::getInventory() const {
return inventory;
}
@@ -218,6 +234,7 @@ std::unique_ptr<dynamic::Map> Player::serialize() const {
root->put("flight", flight);
root->put("noclip", noclip);
root->put("chosen-slot", chosenSlot);
root->put("entity", entity);
root->put("inventory", inventory->serialize());
return root;
}
@@ -251,13 +268,13 @@ void Player::deserialize(dynamic::Map *src) {
src->flag("flight", flight);
src->flag("noclip", noclip);
setChosenSlot(src->get("chosen-slot", getChosenSlot()));
src->num("enitity", entity);
if (auto invmap = src->map("inventory")) {
getInventory()->deserialize(invmap.get());
}
}
void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
auto players = data->list("players");
if (players) {