add fragment:place & add 'fragment.place' command

This commit is contained in:
MihailRis
2024-10-28 10:03:08 +03:00
parent d8c3940451
commit 7819a5cd68
5 changed files with 58 additions and 0 deletions
+24
View File
@@ -6,6 +6,7 @@
#include "data/dv_util.hpp"
#include "content/Content.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/Block.hpp"
#include "voxels/ChunksStorage.hpp"
#include "voxels/VoxelsVolume.hpp"
@@ -168,6 +169,29 @@ void VoxelFragment::prepare(const Content& content) {
}
}
void VoxelFragment::place(
Chunks& chunks, const glm::ivec3& offset, ubyte rotation
) {
auto& structVoxels = getRuntimeVoxels();
for (int y = 0; y < size.y; y++) {
int sy = y + offset.y;
if (sy < 0 || sy >= CHUNK_H) {
continue;
}
for (int z = 0; z < size.z; z++) {
int sz = z + offset.z;
for (int x = 0; x < size.x; x++) {
int sx = x + offset.x;
const auto& structVoxel =
structVoxels[vox_index(x, y, z, size.x, size.z)];
if (structVoxel.id) {
chunks.set(sx, sy, sz, structVoxel.id, structVoxel.state);
}
}
}
}
}
std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) const {
std::vector<voxel> newVoxels(voxels.size());
+6
View File
@@ -10,6 +10,7 @@ inline constexpr int STRUCTURE_FORMAT_VERSION = 1;
class Level;
class Content;
class Chunks;
class VoxelFragment : public Serializable {
glm::ivec3 size;
@@ -41,6 +42,11 @@ public:
/// @param content world content
void prepare(const Content& content);
/// @brief Place fragment to the world
/// @param offset target location
/// @param rotation rotation index
void place(Chunks& chunks, const glm::ivec3& offset, ubyte rotation);
/// @brief Create structure copy rotated 90 deg. clockwise
std::unique_ptr<VoxelFragment> rotated(const Content& content) const;