add core:obstacle block & move cameras from base to core & add new generator
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@@ -3,6 +3,7 @@
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#include <string>
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inline const std::string CORE_EMPTY = "core:empty";
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inline const std::string CORE_OBSTACLE = "core:obstacle";
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inline const std::string CORE_AIR = "core:air";
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inline const std::string TEXTURE_NOTFOUND = "notfound";
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