add core:obstacle block & move cameras from base to core & add new generator
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@@ -37,9 +37,9 @@ Player::Player(
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position(position),
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inventory(std::move(inv)),
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eid(eid),
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camera(level->getCamera("base:first-person")),
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spCamera(level->getCamera("base:third-person-front")),
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tpCamera(level->getCamera("base:third-person-back")),
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camera(level->getCamera("core:first-person")),
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spCamera(level->getCamera("core:third-person-front")),
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tpCamera(level->getCamera("core:third-person-back")),
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currentCamera(camera) {
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camera->setFov(glm::radians(90.0f));
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spCamera->setFov(glm::radians(90.0f));
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