Player Attributes (#578)

* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
This commit is contained in:
GHOST11111100
2025-09-26 21:59:15 +03:00
committed by GitHub
parent 4c815db222
commit 792ee63f22
8 changed files with 52 additions and 3 deletions
+7
View File
@@ -89,6 +89,13 @@ player.set_loading_chunks(playerid: int, bool)
Getter and setter of the property that determines whether the player is loading chunks.
```lua
player.get_interaction_distance(playerid: int) -> float
player.set_interaction_distance(playerid: int, distance: float)
```
Getter and setter of the property for max interaction distance.
``` lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number