Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp
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@@ -89,6 +89,13 @@ player.set_loading_chunks(playerid: int, bool)
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Геттер и сеттер свойства, определяющего, прогружает ли игрок чанки вокруг.
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```lua
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player.get_interaction_distance(playerid: int) -> float
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player.set_interaction_distance(playerid: int, distance: float)
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```
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Геттер и сеттер свойства, определяющего максимальную дистанцию взаимодействия.
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```lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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