Player Attributes (#578)

* feat: add max interaction distance functionality to Player class and Lua bindings

* feat: add getter and setter for max interaction distance in Player class documentation

* feat: add speed and gravity scale properties with corresponding getters and setters in Player class

* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance

* feat: add time scale functionality with getters and setters in World and Engine classes

* remove speed and gravity scale functions from player and world libraries

* remove time scale setting on world open and close

* rename interaction distance functions for consistency

* refactor: update interaction distance functions and remove time scale methods

* refactor: revert classes.lua to dev

* refactor: remove time scale functionality from Engine and World classes

* fix: Now I’ve definitely rolled back `classes.lua`.

* refactor: remove unused player attributes and clean up player class

* Update Player.hpp

removed unused methods from Player.cpp
This commit is contained in:
GHOST11111100
2025-09-26 21:59:15 +03:00
committed by GitHub
parent 4c815db222
commit 792ee63f22
8 changed files with 52 additions and 3 deletions
+1 -1
View File
@@ -488,7 +488,7 @@ void PlayerController::updateInteraction(const Input& inputEvents, float delta)
}
const auto& bindings = inputEvents.getBindings();
bool xkey = bindings.active(BIND_PLAYER_FAST_INTERACTOIN);
float maxDistance = xkey ? 200.0f : 10.0f;
float maxDistance = xkey ? 200.0f : player.getMaxInteractionDistance();
bool longInteraction = interactionTimer <= 0 || xkey;
bool lclick = bindings.jactive(BIND_PLAYER_DESTROY) ||
(longInteraction && bindings.active(BIND_PLAYER_DESTROY));