Player Attributes (#578)
* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp
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@@ -181,6 +181,20 @@ static int l_set_loading_chunks(lua::State* L) {
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return 0;
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}
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static int l_get_interaction_distance(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushnumber(L, player->getMaxInteractionDistance());
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}
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return 0;
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}
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static int l_set_interaction_distance(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setMaxInteractionDistance( static_cast<float>(lua::tonumber(L, 2)) );
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}
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return 0;
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}
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static int l_get_selected_block(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.vox.id == BLOCK_VOID) {
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@@ -328,6 +342,8 @@ const luaL_Reg playerlib[] = {
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{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
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{"is_loading_chunks", lua::wrap<l_is_loading_chunks>},
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{"set_loading_chunks", lua::wrap<l_set_loading_chunks>},
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{"get_interaction_distance", lua::wrap<l_get_interaction_distance>},
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{"set_interaction_distance", lua::wrap<l_set_interaction_distance>},
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{"set_selected_slot", lua::wrap<l_set_selected_slot>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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