fix: lua coroutines support
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "../../voxels/Block.hpp"
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#include "../../world/Level.hpp"
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#include "lua/LuaState.hpp"
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#include "lua/lua_util.hpp"
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#include <iostream>
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#include <stdexcept>
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@@ -37,12 +38,12 @@ const ContentIndices* scripting::indices = nullptr;
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BlocksController* scripting::blocks = nullptr;
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LevelController* scripting::controller = nullptr;
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void load_script(const fs::path& name) {
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static void load_script(const fs::path& name) {
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auto paths = scripting::engine->getPaths();
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fs::path file = paths->getResources()/fs::path("scripts")/name;
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std::string src = files::read_string(file);
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state->execute(0, src, file.u8string());
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state->execute(state->getMainThread(), 0, src, file.u8string());
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}
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void scripting::initialize(Engine* engine) {
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@@ -59,46 +60,49 @@ scriptenv scripting::get_root_environment() {
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}
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scriptenv scripting::create_pack_environment(const ContentPack& pack) {
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int id = state->createEnvironment(0);
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state->pushenv(id);
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state->pushvalue(-1);
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state->setfield("PACK_ENV");
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state->pushstring(pack.id);
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state->setfield("PACK_ID");
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state->pop();
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auto L = state->getMainThread();
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int id = state->createEnvironment(L, 0);
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state->pushenv(L, id);
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lua::pushvalue(L, -1);
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lua::setfield(L, "PACK_ENV");
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lua::pushstring(L, pack.id);
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lua::setfield(L, "PACK_ID");
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) {
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state->removeEnvironment(*id);
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state->removeEnvironment(L, *id);
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delete id;
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});
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}
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scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
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int id = state->createEnvironment(*parent);
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state->pushenv(id);
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state->pushvalue(-1);
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state->setfield("DOC_ENV");
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state->pushstring(name.c_str());
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state->setfield("DOC_NAME");
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auto L = state->getMainThread();
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int id = state->createEnvironment(L, *parent);
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state->pushenv(L, id);
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lua_pushvalue(L, -1);
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lua::setfield(L, "DOC_ENV");
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lua::pushstring(L, name);
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lua::setfield(L, "DOC_NAME");
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if (state->getglobal("Document")) {
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if (state->getfield("new")) {
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state->pushstring(name.c_str());
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if (state->callNoThrow(1)) {
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state->setfield("document", -3);
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if (lua::getglobal(L, "Document")) {
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if (lua::getfield(L, "new")) {
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lua::pushstring(L, name);
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if (lua::callNoThrow(L, 1)) {
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lua::setfield(L, "document", -3);
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}
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}
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state->pop();
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lua::pop(L);
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}
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state->pop();
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) {
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state->removeEnvironment(*id);
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state->removeEnvironment(L, *id);
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delete id;
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});
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}
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void scripting::process_post_runnables() {
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if (state->getglobal("__process_post_runnables")) {
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state->callNoThrow(0);
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auto L = state->getMainThread();
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if (lua::getglobal(L, "__process_post_runnables")) {
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lua::callNoThrow(L, 0);
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}
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}
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@@ -110,38 +114,42 @@ void scripting::on_world_load(LevelController* controller) {
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scripting::controller = controller;
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load_script("world.lua");
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auto L = state->getMainThread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emit_event(pack.id + ".worldopen");
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state->emitEvent(L, pack.id + ".worldopen");
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}
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}
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void scripting::on_world_tick() {
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auto L = state->getMainThread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emit_event(pack.id + ".worldtick");
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state->emitEvent(L, pack.id + ".worldtick");
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}
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}
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void scripting::on_world_save() {
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auto L = state->getMainThread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emit_event(pack.id + ".worldsave");
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state->emitEvent(L, pack.id + ".worldsave");
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}
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}
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void scripting::on_world_quit() {
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auto L = state->getMainThread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emit_event(pack.id + ".worldquit");
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state->emitEvent(L, pack.id + ".worldquit");
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}
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state->getglobal("pack");
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lua::getglobal(L, "pack");
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->getfield("unload");
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state->pushstring(pack.id);
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state->callNoThrow(1);
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lua::getfield(L, "unload");
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lua::pushstring(L, pack.id);
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lua::callNoThrow(L, 1);
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}
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state->pop();
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lua::pop(L);
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if (state->getglobal("__scripts_cleanup")) {
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state->callNoThrow(0);
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if (lua::getglobal(L, "__scripts_cleanup")) {
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lua::callNoThrow(L, 0);
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}
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scripting::level = nullptr;
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scripting::content = nullptr;
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@@ -152,77 +160,73 @@ void scripting::on_world_quit() {
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void scripting::on_blocks_tick(const Block* block, int tps) {
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std::string name = block->name + ".blockstick";
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state->emit_event(name, [tps] (lua::LuaState* state) {
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state->pushinteger(tps);
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return 1;
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state->emitEvent(state->getMainThread(), name, [tps] (lua_State* L) {
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return lua::pushinteger(L, tps);
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});
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}
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void scripting::update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".update";
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return 3;
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state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
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return lua::pushivec3(L, x, y, z);
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});
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}
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void scripting::random_update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".randupdate";
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return 3;
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state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
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return lua::pushivec3(L, x, y, z);
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});
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}
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void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".placed";
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state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".broken";
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state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
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std::string name = block->name + ".interact";
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return state->emit_event(name, [pos, player] (lua::LuaState* state) {
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state->pushivec3(pos.x, pos.y, pos.z);
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state->pushinteger(player->getId());
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return state->emitEvent(state->getMainThread(), name, [pos, player] (lua_State* L) {
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lua::pushivec3(L, pos.x, pos.y, pos.z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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bool scripting::on_item_use(Player* player, const ItemDef* item) {
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std::string name = item->name + ".use";
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return state->emit_event(name, [player] (lua::LuaState* state) {
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state->pushinteger(player->getId());
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return 1;
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return state->emitEvent(state->getMainThread(), name, [player] (lua_State* L) {
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return lua::pushinteger(L, player->getId());
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});
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}
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bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".useon";
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".blockbreakby";
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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@@ -233,9 +237,9 @@ void scripting::on_ui_open(
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) {
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auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
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std::string name = layout->getId() + ".open";
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state->emit_event(name, [=] (lua::LuaState* state) {
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state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
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for (const auto& value : *argsptr) {
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state->pushvalue(value);
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lua::pushvalue(L, value);
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}
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return argsptr->size();
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});
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@@ -243,37 +247,37 @@ void scripting::on_ui_open(
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void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
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std::string name = layout->getId() + ".progress";
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state->emit_event(name, [=] (lua::LuaState* state) {
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state->pushinteger(workDone);
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state->pushinteger(workTotal);
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state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
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lua::pushinteger(L, workDone);
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lua::pushinteger(L, workTotal);
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return 2;
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});
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}
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void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
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std::string name = layout->getId() + ".close";
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state->emit_event(name, [inventory] (lua::LuaState* state) {
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state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
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return 1;
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state->emitEvent(state->getMainThread(), name, [inventory] (lua_State* L) {
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return lua::pushinteger(L, inventory ? inventory->getId() : 0);
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});
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}
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bool scripting::register_event(int env, const std::string& name, const std::string& id) {
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if (state->pushenv(env) == 0) {
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state->pushglobals();
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auto L = state->getMainThread();
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if (state->pushenv(L, env) == 0) {
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lua::pushglobals(L);
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}
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if (state->getfield(name)) {
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state->pop();
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state->getglobal("events");
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state->getfield("on");
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state->pushstring(id);
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state->getfield(name, -4);
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state->callNoThrow(2);
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state->pop();
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if (lua::getfield(L, name)) {
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lua::pop(L);
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lua::getglobal(L, "events");
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lua::getfield(L, "on");
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lua::pushstring(L, id);
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lua::getfield(L, name, -4);
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lua::callNoThrow(L, 2);
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lua::pop(L);
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// remove previous name
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state->pushnil();
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state->setfield(name);
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lua::pushnil(L);
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lua::setfield(L, name);
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return true;
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}
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return false;
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@@ -283,7 +287,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
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int env = *senv;
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std::string src = files::read_string(file);
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logger.info() << "script (block) " << file.u8string();
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state->execute(env, src, file.u8string());
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state->execute(state->getMainThread(), env, src, file.u8string());
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funcsset.init = register_event(env, "init", prefix+".init");
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funcsset.update = register_event(env, "on_update", prefix+".update");
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funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
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@@ -297,7 +301,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
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int env = *senv;
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std::string src = files::read_string(file);
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logger.info() << "script (item) " << file.u8string();
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state->execute(env, src, file.u8string());
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state->execute(state->getMainThread(), env, src, file.u8string());
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funcsset.init = register_event(env, "init", prefix+".init");
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funcsset.on_use = register_event(env, "on_use", prefix+".use");
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@@ -311,8 +315,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
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std::string src = files::read_string(file);
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logger.info() << "loading world script for " << prefix;
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state->loadbuffer(env, src, file.u8string());
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state->callNoThrow(0);
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state->execute(state->getMainThread(), env, src, file.u8string());
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register_event(env, "init", prefix+".init");
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register_event(env, "on_world_open", prefix+".worldopen");
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@@ -327,8 +330,7 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
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std::string src = files::read_string(file);
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logger.info() << "loading script " << file.u8string();
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state->loadbuffer(env, src, file.u8string());
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state->callNoThrow(0);
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state->execute(state->getMainThread(), env, src, file.u8string());
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script.onopen = register_event(env, "on_open", prefix+".open");
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script.onprogress = register_event(env, "on_progress", prefix+".progress");
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script.onclose = register_event(env, "on_close", prefix+".close");
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