lighting/
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@@ -4,7 +4,7 @@
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#include <content/ContentLUT.hpp>
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#include <items/Inventory.hpp>
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#include "../lighting/Lightmap.hpp"
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#include <lighting/Lightmap.hpp>
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#include "voxel.hpp"
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Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
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@@ -7,7 +7,7 @@
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#include <unordered_map>
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#include <constants.hpp>
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#include "../lighting/Lightmap.hpp"
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#include <lighting/Lightmap.hpp>
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#include "voxel.hpp"
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL * 4;
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@@ -11,7 +11,7 @@
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#include <content/Content.hpp>
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#include <files/WorldFiles.hpp>
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#include <graphics/core/Mesh.hpp>
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#include "../lighting/Lightmap.hpp"
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#include <lighting/Lightmap.hpp>
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#include "../maths/aabb.hpp"
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#include "../maths/rays.hpp"
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#include "../maths/voxmaths.hpp"
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@@ -4,7 +4,7 @@
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#include <debug/Logger.hpp>
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#include <files/WorldFiles.hpp>
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#include <items/Inventories.hpp>
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#include "../lighting/Lightmap.hpp"
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#include <lighting/Lightmap.hpp>
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#include "../maths/voxmaths.hpp"
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#include <objects/Entities.hpp>
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#include <typedefs.hpp>
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