add: lua func
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@@ -54,6 +54,12 @@ static int l_world_set_day_time(lua::State* L) {
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return 0;
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}
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static int l_wolrd_set_speed_time(lua::State* L) {
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auto value = lua::tonumber(L, 1);
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level->getWorld()->factorSpeedTime = std::abs(value);
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return 0;
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}
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static int l_world_get_seed(lua::State* L) {
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return lua::pushinteger(L, level->getWorld()->getSeed());
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}
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@@ -64,12 +70,25 @@ static int l_world_exists(lua::State* L) {
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return lua::pushboolean(L, fs::is_directory(worldsDir));
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}
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static int l_world_is_day(lua::State* L) {
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auto daytime = level->getWorld()->daytime;
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return lua::pushboolean(L, daytime >= 0.2 && daytime <= 0.8);
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}
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static int l_world_is_night(lua::State* L) {
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auto daytime = level->getWorld()->daytime;
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return lua::pushboolean(L, daytime < 0.2 || daytime > 0.8);
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}
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const luaL_Reg worldlib [] = {
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{"get_list", lua::wrap<l_world_get_list>},
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{"get_total_time", lua::wrap<l_world_get_total_time>},
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{"get_day_time", lua::wrap<l_world_get_day_time>},
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{"set_day_time", lua::wrap<l_world_set_day_time>},
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{"set_speed_time", lua::wrap<l_wolrd_set_speed_time>},
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{"get_seed", lua::wrap<l_world_get_seed>},
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{"is_day", lua::wrap<l_world_is_day>},
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{"is_night", lua::wrap<l_world_is_night>},
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{"exists", lua::wrap<l_world_exists>},
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{NULL, NULL}
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};
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