fix entities shading

This commit is contained in:
MihailRis
2025-07-07 19:43:18 +03:00
parent 07d39d2742
commit 7a98f0c411
7 changed files with 58 additions and 41 deletions
+11 -14
View File
@@ -1,17 +1,17 @@
in float a_distance;
in vec4 a_color;
in vec2 a_texCoord;
in vec3 a_position;
in vec3 a_dir;
in vec3 a_normal;
in vec3 a_realnormal;
in vec4 a_modelpos;
in float a_fog;
layout (location = 0) out vec4 f_color;
layout (location = 1) out vec4 f_position;
layout (location = 2) out vec4 f_normal;
in float a_distance;
in float a_fog;
in vec2 a_texCoord;
in vec3 a_dir;
in vec3 a_normal;
in vec3 a_position;
in vec3 a_realnormal;
in vec4 a_color;
in vec4 a_modelpos;
uniform sampler2D u_texture0;
uniform samplerCube u_skybox;
uniform vec3 u_fogColor;
@@ -20,8 +20,6 @@ uniform float u_fogCurve;
uniform bool u_alphaClip;
uniform vec3 u_sunDir;
uniform bool u_enableShadows;
#include <shadows>
void main() {
@@ -33,8 +31,7 @@ void main() {
if (alpha < (u_alphaClip ? 0.5f : 0.15f)) {
discard;
}
f_color = a_color * tex_color;
f_color.rgb *= shadow;
f_color = a_color * tex_color * shadow;
f_color = mix(f_color, vec4(fogColor, 1.0), a_fog);
f_color.a = alpha;
f_position = vec4(a_position, 1.0);