fix entities shading
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@@ -3,15 +3,15 @@ layout (location = 1) out vec4 f_position;
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layout (location = 2) out vec4 f_normal;
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in float a_distance;
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in vec4 a_torchLight;
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in vec3 a_skyLight;
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in vec2 a_texCoord;
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in float a_fog;
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in vec3 a_position;
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in vec2 a_texCoord;
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in vec3 a_dir;
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in vec3 a_normal;
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in vec3 a_position;
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in vec3 a_realnormal;
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in vec3 a_skyLight;
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in vec4 a_modelpos;
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in vec4 a_torchLight;
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uniform sampler2D u_texture0;
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uniform samplerCube u_skybox;
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@@ -21,7 +21,6 @@ uniform vec3 u_sunDir;
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uniform bool u_alphaClip;
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uniform bool u_debugLights;
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uniform bool u_debugNormals;
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uniform bool u_enableShadows;
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#include <shadows>
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