add particles lighting
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@@ -11,16 +11,22 @@ class Assets;
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class Camera;
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class MainBatch;
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class Level;
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struct GraphicsSettings;
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class ParticlesRenderer {
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const Level& level;
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const GraphicsSettings* settings;
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std::unordered_map<const Texture*, std::vector<Particle>> particles;
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std::vector<std::unique_ptr<Emitter>> emitters;
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std::unique_ptr<MainBatch> batch;
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void renderParticles(const Camera& camera, float delta);
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public:
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ParticlesRenderer(const Assets& assets, const Level& level);
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ParticlesRenderer(
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const Assets& assets,
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const Level& level,
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const GraphicsSettings* settings
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);
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~ParticlesRenderer();
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void render(const Camera& camera, float delta);
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