add particles lighting

This commit is contained in:
MihailRis
2024-11-03 02:23:37 +03:00
parent b944f257f7
commit 7abb1a88c7
10 changed files with 66 additions and 26 deletions
+2 -2
View File
@@ -112,7 +112,7 @@ bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
return indices->blocks.get(v->id)->obstacle; //-V522
}
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) {
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
if (y < 0 || y >= CHUNK_H) {
return 0;
}
@@ -132,7 +132,7 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) {
return chunk->lightmap.get(lx, y, lz, channel);
}
light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) {
light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
if (y < 0 || y >= CHUNK_H) {
return 0;
}