add particles lighting
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@@ -112,7 +112,7 @@ bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
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return indices->blocks.get(v->id)->obstacle; //-V522
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}
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ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) {
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ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
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if (y < 0 || y >= CHUNK_H) {
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return 0;
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}
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@@ -132,7 +132,7 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) {
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return chunk->lightmap.get(lx, y, lz, channel);
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}
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) {
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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if (y < 0 || y >= CHUNK_H) {
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return 0;
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}
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