replace biomes.json with biomes.toml & make it combined object

This commit is contained in:
MihailRis
2024-10-13 21:50:39 +03:00
parent e7d7753d47
commit 7c56d8fd7f
12 changed files with 130 additions and 95 deletions
@@ -1,68 +0,0 @@
{
"forest": {
"parameters": [
{"weight": 1, "value": 1},
{"weight": 0.5, "value": 0.2}
],
"layers": [
{"below_sea_level": false, "height": 1, "block": "base:grass_block"},
{"below_sea_level": false, "height": 7, "block": "base:dirt"},
{"height": -1, "block": "base:stone"},
{"height": 1, "block": "base:bazalt"}
],
"sea_layers": [
{"height": -1, "block": "base:water"}
],
"plant_chance": 0.4,
"plants": [
{"weight": 1, "block": "base:grass"},
{"weight": 0.03, "block": "base:flower"}
],
"structure_chance": 0.032,
"structures": [
{"name": "tree0", "weight": 1},
{"name": "tree1", "weight": 1},
{"name": "tree2", "weight": 1},
{"name": "tower", "weight": 0.002}
]
},
"desert": {
"parameters": [
{"weight": 0.3, "value": 0},
{"weight": 0.1, "value": 0}
],
"layers": [
{"height": 6, "block": "base:sand"},
{"height": -1, "block": "base:stone"},
{"height": 1, "block": "base:bazalt"}
],
"sea_layers": [
{"height": -1, "block": "base:water"}
]
},
"plains": {
"parameters": [
{"weight": 0.6, "value": 0.5},
{"weight": 0.6, "value": 0.5}
],
"layers": [
{"below_sea_level": false, "height": 1, "block": "base:grass_block"},
{"below_sea_level": false, "height": 5, "block": "base:dirt"},
{"height": -1, "block": "base:stone"},
{"height": 1, "block": "base:bazalt"}
],
"sea_layers": [
{"height": -1, "block": "base:water"}
],
"plant_chance": 0.3,
"plants": [
{"weight": 1, "block": "base:grass"},
{"weight": 0.03, "block": "base:flower"}
],
"structure_chance": 0.0001,
"structures": [
{"name": "tree0", "weight": 1},
{"name": "tree1", "weight": 1}
]
}
}
@@ -0,0 +1,67 @@
[forest]
parameters = [
{weight=1, value=1},
{weight=0.5, value=0.2}
]
layers = [
{below_sea_level=false, height=1, block="base:grass_block"},
{below_sea_level=false, height=7, block="base:dirt"},
{height=-1, block="base:stone"},
{height=1, block="base:bazalt"}
]
sea_layers = [
{height=-1, block="base:water"}
]
plant_chance = 0.4
plants = [
{weight=1, block="base:grass"},
{weight=0.03, block="base:flower"}
]
structure_chance = 0.032
structures = [
{name="tree0", weight=1},
{name="tree1", weight=1},
{name="tree2", weight=1},
{name="tower", weight=0.002}
]
[desert]
parameters = [
{weight=0.3, value=0},
{weight=0.1, value=0}
]
layers = [
{height=6, block="base:sand"},
{height=-1, block="base:stone"},
{height=1, block="base:bazalt"}
]
sea_layers = [
{height=-1, block="base:water"}
]
[plains]
parameters = [
{weight=0.6, value=0.5},
{weight=0.6, value=0.5}
]
layers = [
{below_sea_level=false, height=1, block="base:grass_block"},
{below_sea_level=false, height=5, block="base:dirt"},
{height=-1, block="base:stone"},
{height=1, block="base:bazalt"}
]
sea_layers = [
{height=-1, block="base:water"}
]
plant_chance = 0.3
plants = [
{weight=1, block="base:grass"},
{weight=0.03, block="base:flower"}
]
structure_chance=0.0001
structures = [
{name="tree0", weight=1},
{name="tree1", weight=1}
]
-11
View File
@@ -1,11 +0,0 @@
{
"flat": {
"parameters": [],
"layers": [
{"height": -1, "block": "core:obstacle"}
],
"sea_layers": [
{"height": -1, "block": "core:obstacle"}
]
}
}
+8
View File
@@ -0,0 +1,8 @@
[flat]
parameters = []
layers = [
{height=-1, block="core:obstacle"}
]
sea_layers = [
{height=-1, block="core:obstacle"}
]