fix: skybox is not visible behind translucent blocks

This commit is contained in:
MihailRis
2025-07-25 22:28:28 +03:00
parent 705e398bc3
commit 7cf073f079
14 changed files with 183 additions and 96 deletions
+3 -12
View File
@@ -3,27 +3,18 @@ layout (location = 1) out vec4 f_position;
layout (location = 2) out vec4 f_normal;
layout (location = 3) out vec4 f_emission;
in float a_distance;
in float a_fog;
in vec2 a_texCoord;
in vec3 a_dir;
in vec3 a_normal;
in vec3 a_position;
in vec3 a_realnormal;
#include <world_fragment_header>
in vec4 a_color;
in vec4 a_modelpos;
in float a_emission;
uniform sampler2D u_texture0;
uniform samplerCube u_skybox;
uniform vec3 u_fogColor;
uniform float u_fogFactor;
uniform float u_fogCurve;
uniform bool u_alphaClip;
uniform vec3 u_sunDir;
#include <shadows>
void main() {
vec4 texColor = texture(u_texture0, a_texCoord);
float alpha = a_color.a * texColor.a;