fix: skybox is not visible behind translucent blocks
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#ifndef GLSL_WORLD_UNIFORMS_
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#define GLSL_WORLD_UNIFORMS_
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uniform mat4 u_model;
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uniform mat4 u_proj;
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uniform mat4 u_view;
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uniform vec3 u_cameraPos;
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uniform float u_gamma;
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uniform float u_opacity;
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uniform float u_timer;
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uniform samplerCube u_skybox;
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uniform vec3 u_torchlightColor;
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uniform float u_torchlightDistance;
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#endif // GLSL_WORLD_UNIFORMS_
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