remove Player.hitbox (WIP)
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@@ -25,7 +25,7 @@ LevelController::LevelController(EngineSettings& settings, std::unique_ptr<Level
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}
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void LevelController::update(float delta, bool input, bool pause) {
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glm::vec3 position = player->getPlayer()->hitbox->position;
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glm::vec3 position = player->getPlayer()->getPosition();
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level->loadMatrix(position.x, position.z,
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settings.chunks.loadDistance.get() +
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settings.chunks.padding.get() * 2);
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