remove Player.hitbox (WIP)
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+1
-1
@@ -31,7 +31,7 @@ Level::Level(
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this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
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);
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auto player = spawnObject<Player>(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
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this, glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
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);
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uint matrixSize = (
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@@ -109,6 +109,7 @@ std::unique_ptr<Level> World::load(
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auto players = playerFile->list("players");
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for (size_t i = 0; i < players->size(); i++) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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