remove Player.hitbox (WIP)

This commit is contained in:
MihailRis
2024-07-08 03:51:46 +03:00
parent 2c7b5de50a
commit 7dfda981a8
11 changed files with 108 additions and 94 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ Level::Level(
this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
);
auto player = spawnObject<Player>(
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
this, glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
);
uint matrixSize = (
+1
View File
@@ -109,6 +109,7 @@ std::unique_ptr<Level> World::load(
auto players = playerFile->list("players");
for (size_t i = 0; i < players->size(); i++) {
auto player = level->spawnObject<Player>(
level.get(),
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),