remove Player.hitbox (WIP)
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+1
-1
@@ -31,7 +31,7 @@ Level::Level(
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this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
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);
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auto player = spawnObject<Player>(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
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this, glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
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);
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uint matrixSize = (
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