add 'offset', 'bits' properties & fix is_solid_at
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@@ -37,9 +37,11 @@ std::unique_ptr<Content> ContentBuilder::build() {
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} else {
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def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
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}
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const float EPSILON = 0.01f;
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def.rt.solid = glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size;
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def.rt.solid =
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def.obstacle &&
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(glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size);
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def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
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if (def.rotatable) {
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