sky sprites rotation fix
This commit is contained in:
@@ -132,8 +132,8 @@ void Skybox::draw(
|
||||
if (!sprite.emissive) {
|
||||
tint *= 0.6f+cos(angle)*0.4;
|
||||
}
|
||||
batch3d->sprite(camera->position+pos, up,
|
||||
glm::vec3(0, 0, -1), 1, 1, UVRegion(), tint);
|
||||
batch3d->sprite(camera->position+pos, glm::vec3(0, 0, 1),
|
||||
up, 1, 1, UVRegion(), tint);
|
||||
}
|
||||
|
||||
drawStars(camera, angle, opacity);
|
||||
|
||||
Reference in New Issue
Block a user