sky sprites rotation fix

This commit is contained in:
MihailRis
2024-01-26 05:04:46 +03:00
parent 1c99dfa180
commit 7e4db6357b
2 changed files with 4 additions and 7 deletions
+2 -2
View File
@@ -132,8 +132,8 @@ void Skybox::draw(
if (!sprite.emissive) { if (!sprite.emissive) {
tint *= 0.6f+cos(angle)*0.4; tint *= 0.6f+cos(angle)*0.4;
} }
batch3d->sprite(camera->position+pos, up, batch3d->sprite(camera->position+pos, glm::vec3(0, 0, 1),
glm::vec3(0, 0, -1), 1, 1, UVRegion(), tint); up, 1, 1, UVRegion(), tint);
} }
drawStars(camera, angle, opacity); drawStars(camera, angle, opacity);
+1 -4
View File
@@ -197,10 +197,7 @@ Panel* create_worlds_panel(Engine* engine) {
auto paths = engine->getPaths(); auto paths = engine->getPaths();
auto folders = paths->scanForWorlds(); for (auto folder : paths->scanForWorlds()) {
fs::path worldsFolder = paths->getWorldsFolder();
for (auto folder : folders) {
auto name = folder.filename().u8string(); auto name = folder.filename().u8string();
auto namews = util::str2wstr_utf8(name); auto namews = util::str2wstr_utf8(name);